Most video games don't include law-making as an exciting game mechanic, but in , you'll have to manage the needs of the Council to grow your city. The Council Hall is one of the new systems in , where many of the actions you can undertake as a Steward depend on the Council's support. The Council Hall is full of different factions whose support you'll have to play in a game of political chess.
Most Laws in are based around one of the three categories; Survival, City, and Society. Survival helps fight back against the deadly blizzard threatening the lives of your great city. City improves and grows the borders of your city, helping it run smoothly. Society focuses on the lives of your citizens. Some laws must be researched, while a few laws fall into the special rule category. However, it is the survival, city, and society laws that greatly influence your city's progress.
Eventually, your citizens die, and you need to decide how to handle their bodies. There are two strategies for funeral arrangements, both of which have their merits but should be chosen quickly. Ceremonial Funerals are aligned with the Tradition Cornerstone and allow your citizens to have traditional funerals. This Law reduces Trust Loss after death, which is very useful when you're expecting a lot of incoming death.
Most Laws in have a Base Law, such as Funerals, and two or three variations attached to a specific Cornerstone or approach to laws. Cornerstones include Equality vs. merit, Adaptation vs. progress, and Reason versus tradition. If you're still confused as to how Laws work, GamingBolt on YouTube discusses them in their video on the differences between and .
For a more pragmatic approach, Harvesting Funerals use the organs of the dead to help the living, as based on the Reason Cornerstone. You can slightly increase Research Speed (which helps unlock new laws) while slightly decreasing disease, leading to fewer deaths. The best funeral Law depends on your favored Cornerstone and how many
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