Bloober Team's Silent Hill 2 was a pleasant surprise. While the studio had been responsible for several fairly well-received horror games since its pivot to the genre with 2016's Layers of Fear, none of them boasted the sophistication of Team Silent's GOAT. There was a gulf between Bloober Team's spooky walking sims and the 2001 twisted survival horror game, and expectations were not high.
I found Konami's decision to choose the studio to be baffling at the time. I quite liked Observer, its gloomy cyberpunk outing, but I found the Layers of Fear series to be both derivative and, when it came to the scares, pretty cheap. Silent Hill 2, though, seems to have shown it was up to the challenge. While we called it a «fun but flawed take» on the original in our Silent Hill 2 review, it's gone on to be the studio's greatest success, and currently enjoys an «Overwhelmingly Positive» rating on Steam.
«They recreated a legendary game,» Bloober Team director and designer Wojciech Piejko told GameSpot. «They made the impossible possible, and it was a bumpy road because of all the hate on the internet. The pressure was big on them, and they delivered, and for the company, it's an amazing moment.»
«It was tough for those couple of years before [Silent Hill 2's] release,» director and producer Jacek Zieba added. But the team didn't let it get under their skin. «They made it. We made it. And now, it's very good spirits inside [the studio]. We want to show what we can do on our own, how we can evolve our ideas.»
That evolution is Cronos: The New Dawn, the studio's first original survival horror game. The project started to spin up after the launch of The Medium in 2021, so it's been in the works concurrently with Silent Hill 2, with a different team.
«Players will take on the role of Traveler, an agent of the enigmatic Collective with a mission to extract selected people who didn't survive the apocalypse from the past,» Bloober Team said when the game was announced last week. «To
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