I'm genuinely pretty excited for Flintlock: The Siege of Dawn, shown off earlier today at our PC Gaming Show: Most Wanted showcase, and that's due to its fun position of being a sort of 'second-generation soulslike'—which is a term I just now made up and already cannot wait to stop using when we think of better words for this stuff.
See, Flintlock: The Siege of Dawn gives off some major Star Wars Jedi: Survivor energy. In that it takes the slow, methodical combat of its inspirations and loosens the restraints enough to let the player feel flexible.
Even calling Survivor (or Flintlock, for that matter) a soulslike feels weird.
Sure, Survivor still has Meditation point bonfires, difficult bosses, an Estus Flask-style health system, a sprawling metroidvania-style labyrinth of shortcuts and blocked areas. But it also meets with modern action game sensibilities.
Everything I've seen from Flintlock: The Siege of Dawn follows in the footsteps of that philosophy.
Developed by A44 Games and published by Kepler Interactive, the game aims for that same cake mix of weighty, timing-focused combat, but looks like it'll top it with a more God-of-War style icing. You even get your very own cute sidekick: a little magical fox thing, Enki.
Setting-wise, Flintlock is a bold mash-up of high-magic fantasy and renaissance goodness, giving you an axe, a gun, and deities to fight.
The core concept is that the door to the afterlife has opened (bad) but you're part of the coalition army that's here to stop them (good). It's straightforward, sure, but if you're going for god-slaying action fantasy, straightforward works.
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