The Heavy is the strongest direct damage class in . To balance this power, the Heavy is also slow and has a larger hitbox. This means that you will often be the main target of an enemy assault. Still, it is one of the best classes to hold on to an existing position.
Due to the lack of mobility, Heavy characters rely more on team composition. You will want to create opportunities for Light builds in to ambush and flank. You will also want to stick close to Medium-class players who offer support and protection.
The core of all classes is the Specialization. This determines the main ability a character can use throughout the match. Weapons and Gadgets are secondary and will factor in how close or far you fight. You are the most effective at mid-range but can still be threatening in close encounters.
You are allowed toReserve items in. Weapons and Gadgets can be swapped in when respawning after a death. You can also change gear between matches, which is practical in a tournament or competitive setting.
Ability Name
Ability Type
Function
Lewis Gun
Main Weapon
Mid-range light machine gun with high recoil and has 47 rounds.
SA 1216
Main Weapon
A close-range shotgun that deals great damage per hit and has16 rounds.
Sledge Hammer
Main Weapon
Slow swing melee weapon. Can damage walls, making it more ideal for supporting allies.
Mesh Shield
Specialization
Creates a barrier in front of the Heavy. Very similar to Reinhardt’s shield in .
Goo Gun
Specialization
Fires goo in a controlled trajectory. This blocks areas and can also be used as a platform.
RPG-7
Gadget
Fires a deadly rocket from long range. It can also destroy walls on direct impact.
Dome Shield
Gadget
Creates a stationary shield that protects all allies that stay inside.
C
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