introduces an open-world system that takes advantage of the party's exodus from Midgar at the end of its predecessor,. There's a concerted focus on Chadley's research, which leads the characters to discover new species and locations across 's expansive Gaia. Linear sections are fewer and farther between, with instead setting players loose in multiple open regions.
While is an open-world with a wide array of species, items, and mysterious discoveries, there are some parts within this open-world game that have frustrated players. This is the puzzle-like navigation in some areas of the world – Gongaga and Cosmo Canyon specifically – where players are forced to slow down quite a bit, and instead of taking in the breathtaking view, they have to figure out how to get from one location to the next, following linear paths.
For many players, both new and returning, Gongaga was not the favorite region to traverse. Visiting Gongaga was certainly exciting, considering that the location is filled to the brim with lore of the reactors and characters that returning fans anticipated – Cissnei, for example – and it definitely proved to be worth the visit. However, despite being able to explore this exciting area in updated graphics, many players found that Gongaga was astoundingly bad in terms of map design. This isn't to speak of the village specifically, but the dense region around it.
In the jungle of Gongaga, the player is surrounded by bushes, trees, branches, and rocks, among many other things. It is one of the few places that is so fully fleshed out in greenery, and it makes sense, considering the landscape is supposed to be overgrown with vegetation. This is especially clear since Cissnei tells Cloud's party that it's been some time since a new person came by. But as the player leaves the village of Gongaga to check out a potential Weapon sighting and some mysterious whisps, players are released into the wild.
Final Fantasy 7 Rebirth nails a lot of elements, but one of its
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