's second DLC,, adds a whole new region to its map — but in terms of size, that could mean many different things. Although it has a pretty sizable world map, is not an open-world game. Each region varies in size, and is connected to the next one only in limited, specified areas, and players can't travel to most of them until they unlock new areas through the story. Despite this linearity, most map regions open up completely as soon as they're unlocked, providing plenty of opportunity for exploration.
Things aren't too different in. It's primarily set in a single new region — Mysidia — located to the north of the base game's map. Still, an entire, multi-hour DLC is inevitably going to take up a pretty big chunk of land. So, here's everything to know about how big 's DLC map region is, and how players can expect to navigate it.
Simply put, Mysidia,the new map region introduced by 's DLC, is about as big as one of the larger regions in the base game. Think Dhalmekia, not Waloed. In real-world units, that probably puts it at roughly 0.77 square miles (two square kilometers), the size of 's largest open regions. Also like Dhalmekia, Mysidia combines narrower, more developed city streets with wider-open wild areas. Players can wander the roads of Haven or get lost in the wilderness to the north — there's plenty to find, both secluded in back alleys and tucked away beneath old-growth trees.
Mysidia is located to the north of 's base map — it's actually visible on the map screen, even if players haven't purchased the DLC. Notice the darkened region at the uppermost point of Valisthea, northwest of Sanbreque, mostly covered in Blight, but with a handful of lighter, sandy-colored areas — that's Mysidia, or at least most of it is. It's primarily connected to the rest of the map through Northreach, a farming village outside Sanbreque's holy capital of Oriflamme.
Indeed, Clive will have to travel to Northreach to find Mysidia and begin . Once players have finished the main
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