The Fallout London total conversion mod for Fallout 4 has been delayed once more, though again, it's not really the modding team's fault.
The first time, Fallout London was delayed because of the upcoming release of Bethesda's Starfield. Obviously, the modders didn't want to go toe-to-toe against a game so similar that it would have likely attracted many fans over, distracting them from the mod's launch. The upside was that it gave the mod team more time to polish their work in various ways.
The new release date has been set for Saint George's Day (April 23) for some time now. However, Bethesda has once again indirectly forced a delay with the news of the Fallout 4 update going live on April 25. The patch will add official widescreen and ultra-widescreen support as well as fixes to the Creation Kit, a variety of quest updates, several free Creation Club items, and Steam Deck verification.
While this is generally good news (even the Fallout London team admitted as much), it does mean the update will break the mod's core systems. As such, its release had to be delayed. Project Lead Dean Carter (also known as Prilladog) explained:
This pains us. Honestly, it really, really hurts us. We've had the release candidate up and ready to go but we've just had to put it down in preparation for the fixes that we know it's going to need. That's just non-optional. We have to take it down because it will break. As soon as those fixes are done we can get it back up again, but those fixes are outside of our control and while we will fix everything on our side as fast as humanly possible, the rest of those updates will come when they come. So, we won't give you a fancy release date announcement this time because it might be on the 25th of April. We might get lucky with a day-one fix; it's unlikely, but it could happen. Or, it might be a month from now, but please
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