Throughout its three acts, throws an overwhelming number of choices at the party, all while they try to focus on saving Faerûn. While some might seem small at first, they can have a large impact on a playthrough later down the road. Some other decisions might not directly affect the party but will have negative consequences for other characters or even the world.
[Warning: Spoilers for Baldur's Gate 3.]
All the examples below show how complex the plot and narrative of truly are, and how tiny choices can change the story in unpredictable ways. Some of these may come as part of the main plot, while others are the result of side quests or simply exploring. From not stepping in at crucial moments to flat out killing the wrong person, there are a surprising number of ways to derail a playthrough unintentionally.
Baldur's Gate 3 is imposing in stature and its best moments are truly memorable, but some early issues with scale suggest an uneven experience.
When exploring the Mountain Pass area, the party will be able to meet a lone traveler named Lady Esther. Although she will seem pleasant at first, Esther will soon reveal the awful reason she is in the area. She has been contracted by the Society of Brilliance to bring them a githyanki egg, and she will ask the party to help get one for her from the nearby githyanki crèche. Stealing a child is obviously horrific and most will tell her they won’t help, especially if Lae’zel is in the party.
However, as she is offering gold, some may wish to give her what she asks for and go fetch the egg, or satiate her by giving her an owlbear egg from the cave near the Druid Grove. Whichever egg is handed over will result in the party discovering a bloodbath in Act 3 when the Society lodge is visited. Having hatched the egg given to them, all members of the Society will be dead, including Omeluum and Blurg, locking them out as traders along with the rewards for the quest "."
During their time at the githyanki crèche, the party will
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