Dean Carter, the project lead on Fallout London, revealed in a short interview with the BBC that Bethesda gave their team of modders no warning before Fallout 4's next-gen update, which he says «has, for a lack of a better term, screwed us over.»
Originally, the «DLC-sized» mod that promises to transport Fallout 4 players to post-nuke London chose April 23 for its release because it was a «day that would work well for us, it would be after the series had come out, and also, it had related to when the in-game start date is as well being St George's Day,» Carter explains.
But things didn't go as planned. Fallout London was forced to push back its release date after Bethesda announced that a next-gen update for Fallout 4 would arrive on April 25. «I don't want to say 'suspect' because that makes it sound malicious. But if you were a big corporation and there was a fantastic [Fallout TV] series that just came out, you think you'd coalign it and have the big update ready on the same day the series comes out,» Carter argues. «I don't think it's malicious, but it seems like a very arbitrary date for them to drop.»
The Fallout 4 script extender will be what breaks after the next-gen update, so the Fallout London team will have to just wait and see what happens and then change the framework before making everything compatible. These problems are why Fallout London's release date got pushed back indefinitely.
Carter also explained in a video how all their work over the last few years is at risk of breaking. «We've just been tweaking and testing to get things as stable as we can for you all in time for that release. But with the new update dropping just 48 hours later, the past four years of our work stand to just simply break.»
Since the video, plenty of fans who've been looking forward to exploring a Fallout location set outside the United States have voiced their annoyance towards Bethesda, and while Carter does reiterate that he didn't intend for the publisher to get the
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