Strange Horticulture is getting a sequel, developer Bad Viking and publisher Iceberg Interactive announced Thursday. Folks, we’re heading back to Undermere. Strange Antiquities is set several years after Strange Horticulture, swapping plants for “arcane artefacts.” There’s no release date just yet, but I’m eager to dive back into the occult world.
Like in Strange Horticulture, you’ll take over a quaint, mysterious shop with unusual items that may help or hinder the locals. Outside of open hours, you’ll be able to explore Undermere and collect new antiquities. Of course, you must pet the shop’s cat. The story begins with a mystery: Hundreds of ravens begin circling above the town. Here’s how Bad Viking describes it:
As the Thaumaturge’s apprentice, you’ll be tasked with running a shop dealing in mysterious antiques, but when hundreds of ravens start circling over the town of Undermere, those in the know become concerned. Occult Scholar Verona Green plans to visit Strange Antiquities to inquire about this unnatural turn of events, however, before she can meet with you, things take a sinister turn...
Bad Viking founders John Donkin and Rob Donkin told Polygon via email that they’ve pulled their approach to puzzles from Strange Horticulture into Strange Antiquities. “One thing we noticed that people loved in Strange Horticulture was that all the puzzles make sense in the environment in which we present them,” the duo said. “It allows you to get fully absorbed in the world and your role in it, and that has been our approach again with Strange Antiquities. We never cram in a puzzle just for the sake of it, and the theme serves as a guide for what goes into the game. It’s the kind of restriction that really helps focus the design process and hopefully adds to the depth of the world we’re creating.”
They continued: “We also learned to always include a cat.”
Strange Antiquities is a bigger game, with a bigger shop. John and Rob said they’ve added more reference books to
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