Dodging gunfire, my invisibility cloak flickering, I grab the enemy soldier by the neck and, utilizing my Nanosuit's incredible strength, I THROW HIM THROUGH THE ROOF OF A BUILDING, sending wooden beams and metal panels flying.
That was cool AF, but I don't have time to admire my handy work (get it!), as the immense racket caused by the collapsing structure has alerted the soldier's friends, one of which fires off a flare to call in reinforcements. He dies quickly, shot through the head with my SCAR rifle, though, so does the gunner on a patrol boat that approaches from across the bay.
Turning to the military jeep that's just arrived loaded with more soldiers, I activate my Nanosuit's armor mode and storm the vehicle head-on, the suit absorbing plenty of damage. Just as the suit's shield collapses I take cover behind a rock and then, after a second's pause to recharge the shield, I take out both the dismounted soldiers and the vehicle's gunner with headshots. It's then that I commandeer the jeep and start assaulting enemy encampments, rattling off its .50 caliber cannon with wild abandon.
This is me having a great time playing Crysis Remastered, and the carnage-filled gameplay video can be watched in full below.
I've been on a huge Crysis kick recently, playing the second game for a reinstall feature (coming soon!) as well as the original game, both in its original format on period-accurate hardware, as well as in its Crysis Remastered format on my modern rig, with real-time ray tracing and various other modern graphical bells and whistles turned on, too.
And, while I've yet to replay Crysis 3, a couple of things have really stood out to me during these play sessions. Firstly, Crytek delivered some damn good FPS games here, shooters loaded with explosive action and super cool set pieces.
In fact, looking back now years after the dust has settled on the original Crysis trilogy, I'd go as far to say that it is underrated in terms of the history of PC gaming. Take a
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