As the Sole Survivor explores the post-apocalyptic wasteland of the Commonwealth in , they are joined by an array of companions. This motley crew serves as not only back up in a fight, but also add to the game by providing insight into the world around them. However, ’s companions stand in stark contrast to those on offer in the titles, which have a very different take on player companions. But with on the horizon, there are some lessons it can learn from when it comes to followers.
Followers or companions have been a core part of both the series and from their earliest days. While companions have been present in every game, it wasn’t until that followers were first introduced, and have remained virtually unchanged in their function since then. However, while followers remained static pack mules, companions have evolved into something better that could easily be replicated in .
For a world as vast and rich with lore as the, it’s a little disappointing just how flat followers are. While there are a handful that stand out over the three main titles they’ve appeared in, such as ’s Cicero, Mjoll the Lioness, or Serana, the majority fade and merge together in memory with nothing special to make them stick in people’s minds. This is significantly different from the companions of, all of whom are memorable and even have their own fanbases within the larger community.
’s followers were a massive step forward from the ones seen in or, but with around 60 potential humanoid followers only a few are truly noteworthy. And, with so many followers available, the end result is much lower-quality characters with many of them spouting generic lines that could apply to any random NPC. followers then become little more than pack mules, judged by their combat ability and how often they block doorways, instead of anything meaningful related to the world they inhabit.
Out of all the NPCs that the Dragonborn can encounter, there are only a select handful that are marked as essential
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