The year is 2484 and 80% of the Earth’s surface is uninhabitable from the last Great War. Surviving colonies fight over what resources are left by hiring cybernetically and genetically enhanced snipers to battle and minimize their own casualties. These snipers try to take each other out to see which colony claims these remaining precious resources. Sound interesting? Read on!
Our review today, Super Snipers, the polyominoes 2-player dueling game from Galen’s Games. Where you try to place polyominoes on various grids to eliminate your opponent or the AI in solo mode to win the game. Super Snipers plays in about 20–30 minutes.
Super Snipers setup is straight forward. Players will choose a sniper (there are 7 unique ones with ability, adrenaline cards, and hide discs), scope board with tokens, each player choose 3 locate grids (with matching target grid for their scope board), and a bag of 30 focus (polyominoes).
Each player will take the same number of turns and flip their Ready or Go tokens to signify the start and end of their turn. Game play is over a series of rounds and each round includes 3 phases.
There are important things to note about the Super Sniper gameplay.
Focus tokens come in three colors (purple, gold, gray) and must be placed starting with the edge of either the locate or target grids and then can only chain off the same color.
Focus tokens are used to isolate crosshairs, innocents, and primary targets by blocking those orthogonally from the border of the grid.
Once the primary target is locked, then the player uses their bullet (polyomino) and makes the kill to damage their opponent. Once a Sniper takes their 3rd damage marker their opponent wins the game.
Super Snipers has two modes and mentioned above is Duel Mode with players taking simultaneous turns at time resulting in ties. It’s a good way to learn the game but the other mode Quick Draw gives Super Snipers a more exciting and fun edge. Each player gets a 10-second timer, places their focus,
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