Alongside the official reveal of the Nintendo Switch 2, it appears that will be an early release for the console, which is a long time coming, since the original Switch didn't receive its own game. Instead, was first released for the Wii U, then brought to the Switch as, featuring new characters and later DLC that added a staggering number of new racetracks.
A new means new racetracks, and as a franchise has enough amazing locations to choose from to make tracks. So much so that it could have its own DLC for to bring Hyrule and other places to the racetracks, and include a cast of iconic characters. But if the game has to limit the number of tracks that are included, then it needs to pick from the strongest contenders.
has an iconic Water Temple, but it could be more fun to have a track that blends various elements and designs of water-themed dungeons that have been part of the series over the years. Since it's almost always a memorable experience in games, it simply makes sense to have a track that honors this dungeon and its many forms. It's also a chance to mix underwater sections with regular sections.
However, this track would have to include water levels that change based on which lap players are on. It's a way to make it more dynamic, and it could make it a challenging race, especially if it's the first time that players see it. The problem is that designing a track like this could result in it being too difficult to ultimately be a feasible idea.
has included desert-themed tracks in its games before, so Gerudo Valley wouldn't seem out of place. Previous desert tracks have also had obstacles like cacti that can stop racers and force them to regain their momentum, which can cost a lot of time and result in the racer dropping a few places. Quicksand has been used in similar ways as an obstacle, which can slow racers and make it tough to get back onto the normal sand track.
The design for Gerudo Valley in would be a great inspiration for a racetrack. This is
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