Just so we’re all clear on this: Nazis are the bad guys, alright? They might have been reduced to almost pantomime villains in TV, films and video games, but it says more about the world that those same video games are providing timely reminders on this fact. So anyway, here comes Sniper Elite: Resistance, in which you get to do to those aforementioned baddies pretty much everything that Samwise Gamgee would do to a potato. And then some.
It’s early 1944, and as the Allies prepare for D-Day, they’ve sent some of their top operatives behind enemy lines to prepare the way, link up with the French Resistance and disentangle any unexpected problems they might find. Taking place alongside Karl Fairburne’s mission in Sniper Elite 5, Resistance gives his regular co-op buddy character Harry Hawker a promotion to be the star of his own mission.
In many ways, Sniper Elite: Resistance feels like a standalone expansion to Sniper Elite 5. It features a spin-off character, it’s the same stealth action gameplay in sandbox missions, and there’s very few new embellishments around that. And I’m totally fine with that. It arrives with the same asking price as Sniper Elite 5, which some might be dismayed at, but this is a full campaign of the same scope as its predecessor, far larger than anything found in a Sniper Elite season pass or DLC.
The core Sniper Elite experience is still so moreish, though. Dropped off on the edge of a large map, you’re given a main mission to complete – find a resistance informant, investigate a trainyard, and the like – an additional Kill List target to kill, with a bonus if you do so in a specific way, and further optional objectives to find and take on along the way.
My default way to play is to sneak through stages with a trusty Welrod in hand, trying to quietly and effectively take out enemies with this pistol or melee kills, only taking out my sniper rifle when there’s effective noise cover from rolling thunder, church bells, or a diesel motor that I’ve
Read more on thesixthaxis.com