F123 simply looks like one of those games that is going to inhale all of my summer, for all of the deep and immersive modes it offers to racing fans who want to live the glamorous and exciting life of the most elite motorsport, on top of the singular challenge of driving its cars on the limit.
Codemasters and Electronic Arts are making a big push with the second (some might say third) chapter of the F1 series’ story mode — Braking Point — but a discussion with creative director Lee Mather reveals there will be so much more available in F1 23 to serve the emergent narratives that sports video gamers crave.
Once they’re done with the story of rivals Devon Butler and Aiden Jackson — now teammates who earlier fought it out on different mid-pack teams in F1 2021— fans will have the open-ended, all-new realm of F1 World, which combines traditional single-player progression with multiplayer events in a way that takes inspiration from modes like NBA 2K’s MyCareer, and even season-based loot-shooters like Destiny 2, Mather said.
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“The thinking was, people will play My Team,” the deep, multi-season car-and-career management mode, Mather said. “They’ll play driver career, they’ll come to kind of a natural endpoint where you become world champion, and maybe you don’t want to continue playing after that.
“But there’s so much great content in the game,” Mather argued, “we wanted to find a way to give players a reason to engage with that over the full 12 months of a Formula 1 season. And we wanted to find ways to tie those moments to what was happening in the [real-life] season more effectively.”
F1 World,then, will be a means of progressing through a set of challenges (with unlockable rewards) that are season-based and
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