Announced in late January, Elder Scrolls Online: Necrom is the Chapter that will conclude the Shadow Over Morrowind storyline designed for the MMORPG by Zenimax Online Studios this year.
At a recent presentation held for the press, the development team unveiled Necrom, though they actually started with news on the game's healthy player base. Whereas 20 million players were confirmed last year, two million accounts were created since High Isle, bringing the new total to 22 million players and counting (there's a free play event and discount sale running right now, so a bunch of newcomers are bound to be moving their first steps in Tamriel during these days). The scope of Elder Scrolls Online is simply huge, as the game sports 9 million words, 200K lines of spoken dialogue per language, and over 26 million lines of code.
All of those numbers will grow even more the Necrom Chapter, which is mainly set in two zones, the Telvanni Peninsula and the Daedric Realm of Apocrypha, with the latter being more represented (a roughly 40-60% split) in terms of overall playtime.
The Telvanni Peninsula had not appeared in an Elder Scrolls game since the very first installment of the franchise, Arena, released in 1994. It is home to the highly reclusive and self-centered mages of House Telvanni of the Dunmer, or Dark Elf, race. Visually, it takes some cues from the beloved Morrowind geography with the giant mushrooms. Still, it is also slightly different in that there are no huge active volcanoes here, and it is a bit more verdant overall.
The Telvanni Peninsula is also where Necrom, the hub city that gives this Elder Scrolls Online Chapter its name, is located. Necrom is rumored to be incredibly old and possibly built on the bones of a
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