Yams. It's all yams. Everywhere I look. Every crate, every bookshelf, every corpse pocket: They're all stuffed with yams. I have become the protagonist of a vegan Edgar Allen Poe story, and it's my own damn fault. I've installed the Morrowind World Randomizer(opens in new tab) mod (spotted by Micky D on YouTube, above), and it only went and randomized the world of Morrowind. They should put a warning on it.
Created by a modder named Diject(opens in new tab), the randomizer is possibly the most thorough mod of its kind I've seen. While I'm used to mods like this switching up enemy types and container inventories, the Morrowind World Randomizer shakes up whatever it can get its hands on.
Textures are altered, characters become a mad, identikit patchwork of species and sizes, and doors that used to obey the basic, agreed-upon laws of physical space now lead to completely different areas depending on whether you're entering or exiting them.
When I first activated the mod at the start of a new game, the Seyda Neen starting area transformed from a sweltering swamp to a mixture of snow-capped peaks and creeping, thorny vines, inhabited by a populace of chimeric dwarves and giants, all wearing a catalogue of artefacts of world-historical potency.
Actually, I tell a lie. When I really first activated the mod, the guard who escorts you off the prison ship suddenly became nine-feet tall and got stuck in a stairwell, preventing my forward progress. I restarted, and next time around he transmogrified into a charming, bitesize little guy. That meant he walked at a snail's pace, of course, but better slow progress than no progress.
It's wonderful, in short. But I admit that, when I installed it, I expected this write-up to be about
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