While the title might come off a bit abrasive, Ember Sword is an upcoming MMORPG that is has been compared with Albion Online. At first glance, it makes sense. Both are isometric online games with MOBA / ARPG style combat and a focus on player-driven economies. However, after spending time with the relatively shortEmber Sword Alpha Test, I don’t foresee it making too many waves even if it ever officially releases.
Before we get into the comparison of the core mechanics between Ember Sword and Albion Online, it’s important to point out two distinguishing components of the upcoming MMO. The first is that Ember Sword is a browser-based MMO. While this definitely opens the game up to more potential players, it also puts constraints on performance and graphical fidelity. The second is that Ember Sword is built on Ethereum blockchain, utilizing the Immutable X (IMX) platform, which will be used in the ownership of land and cosmetics, which I’ll touch more on later.
Immediately upon clicking the ‘play’ button on the Ember Sword website, I was transported into the game world. There was no character or class creation; I was just given a generic avatar with a basic sword and shield. While the lack of class design didn’t surprise me since this is supposed to be a ‘classless’ MMORPG, I was a bit shocked that there wasn’t even the most basic character customization option. That said, it’s a 3-day Alpha Test, so it can slide as I won’t get too attached to my character.
Unfortunately, one of the first things I noticed after being transported to Solarwood was the presence of texture pop-in. The game already uses bright, stylized graphics to distract from the lack of detail in the world and its inhabitants, but the texture pop-in really
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