The new 2024 is finally on the horizon, and that means that the community is heavily invested in anticipation, speculation, and debate about what the new rules will look like. Arriving a decade after the last in 2014, the revamped version seeks to freshen things up and address common complaints while maintaining backward compatibility with all fifth edition content released to date. It's an ambitious goal and a precarious balancing act, and it's easy to see why excitement is still mixed with uncertainty.
Changes in the new come at the end of a long line of playtesting through 's process, but a lot of what appears in the book isn't necessarily identical to where the playtesting left off. Hard answers about every detail might be hard to come by until the book releases, first on August 1 in a limited supply at Gen Con 2024 and more widely in September. Even so, there's more to learn now than just what's been shown in official material covering the new from publisher Wizards of the Coast.
The 2024 Dungeons & Dragons Player's Handbook is still a few months off, but a new look at its contents helps clarify what it's focusing on.
The man in charge of the new is lead designer Jeremy Crawford, who also played a key role in the creation of the 2014 version. had the opportunity to discuss some of what players can expect from the new book with Crawford, a conversation that answered some questions about hot button topics like Rangers' access to Concentration spells and broader perspectives on the future of
Screen Rant: 10 years after the 2014 core rulebooks, the new 2024 will be a big refresh for For someone getting into the game for the first time, what makes the new book the best way to do it?
Jeremy Crawford: The new book, for the first time in ’s history, actually teaches you how the game works before we ask you to make a character. And then, once we get you into the character creation rules, we have more tools for you than ever before to help make the character creation
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