The console versions of Dragon’s Dogma 2 won’t have any graphics modes, according to director Hideaki Itsuno.
In an interview with Game Informer, Itsuno confirmed there will be no equivalent of Performance or Quality modes in the PS5 or Xbox Series X/S versions.
Itsuno also discussed the game’s frame rate, explaining that it will be uncapped on all formats.
“The game has an uncapped framerate”, he said. “We’re aiming to go at around or higher than 30 frames per second. That is for consoles as well.
“There are some functions that you can turn on and off, but there aren’t multiple sets of options that you can change at once,” he added, likely alluding to visual presets such as Performance or Quality. “But yeah, the frame rate will come uncapped for all consoles.”
While not a requirement, many modern console games offer several graphical options for players to choose from. This is most commonly a decision between a mode that prioritises frame rate, and one that prioritises graphical fidelity.
VGC recently spent three hours playing the game, and came away impressed by what was played so far.
In our Dragon’s Dogma 2 preview, which also features new gameplay footage, we wrote: “The long-awaited sequel is almost here, and after our time with the game, we’re not only confident that long-time fans of the series will be happy, but we also think that millions of new converts will finally understand the hype of the little-played, but much loved Xbox 360 RPG.”
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