The pawn system in Dragon's Dogma 2 is neat—and pawn quests are neater still. In case you're uninitiated, when you create your «main pawn» in the game, that pawn will be hired by other players running about in their own game worlds. In other words, you're hiring other players' main pawns, and you're leasing yours out all the time.
Every time you wake up in an inn room, your main pawn will come back to you with their haul—usually an item or a gift. You can also set a 'quest', which allows you to offer a reward from your own inventory for any number of tasks, with some being as simple as, say, finding a cyclops. This is where the MLMM (mass lackey money-making) bit comes in. Hey where are you going? This isn't a pyramid scheme, I swear!
As outlined by the trustworthy-sounding Thick_Shady on the game's subreddit, you can become your own boss and make over 200,000 gold in two hours via five simple steps, minimum effort required. Again this is not a pyramid scheme.
Here's why this works. While you need to pay 10,000 of your own gold to set a quest reward whenever you rest at an inn, multiple players can complete that quest. This is printing money for everybody but you, adding a potentially-infinitely scaling swell of cash to the Dragon's Dogma 2 economy.
Like Thick_Shady suggests, if everybody sets their quest reward to 10,000 gold and makes sure it's something easily-achievable? Then the ecosystem feeds back into itself. Stonks on stonks. You'll even get tips from other players using your pawn in the form of items (or probably a rotten fish).
«Doing this, I made 200k gold within about 2 hours of running around killing cyclops and ogres, not to mention the extra gold you could get from selling the monster drops.» This is honestly a sound strategy—but there's one problem. It requires enough players dumping 10,000 bounties into their pawns at regular intervals and, not to be a party pooper, you actually don't have to do that to make money from other players' pawns.
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