Bandai Namco has released a new update for Dragon Ball FighterZ, addressing the many issues that had been introduced after the game's previous update. On February 29, Dragon Ball FighterZ finally got its long-requested rollback netcode update along with a free upgrade to the newly released PS5 and Xbox Series X/S versions. This update was meant to improve upon Dragon Ball FighterZ's online environment, as the previous console and PC versions used delay-based netcode. However, once the update went live, instead of fixing the online environment, it only broke the game instead.
Several gameplay clips of Dragon Ball FighterZ were posted online by fans and streamers, showing several game-breaking glitches that affected both the gameplay and presentation. The most prevalent of these glitches included characters randomly being cloned during a match, a character T-posing during the cinematics, and other bizarre bugs. The resulting backlash was quite severe, to the point that the developers addressed fans' complaints on social media, promising a fix was coming later in April. That fix is available for fans to download now in the game's latest patch.
The official Dragon Ball Games Twitter account posted a brief summary of the game's patch notes, intending to fix a number of issues with Dragon Ball FighterZ's PC and console versions. These fixes only apply to the new versions of the game that got rollback netcode, meaning this applies to the PC, PS5, Xbox Series X/S, and Game Pass versions of FighterZ. This new version, ver. 1.36, includes fixes for the effects and character motions that were not working properly when rollback netcode was being used. The update was released on April 19 at 15:00 PDT/April 20 at 00:00 CEST.
The game's broken netcode has been speculated to have been due to a rumored split between FighterZ developer Arc System Works and Bandai Namco. Based on this info, the game was likely given to an internal team within Bandai Namco or outsourced to a
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