Dragon Ball FighterZ finally has rollback netcode nearly two years after it was revealed, but the current-gen update hasn't gone as smoothly as many players were hoping.
As great as XenoVerse 2 and Kakarot are, the current best Dragon Ball Z game (hopefully until Sparking Zero comes along) is, without a doubt, Dragon Ball FighterZ, thanks to its competitive fighting gameplay and perfect recreation of the anime's look. That's made the game's lack of updates and poor online experience hard to watch over the years, which is exactly why fans have been begging for rollback netcode.
After having originally been announced at EVO 2022 in the Summer, rollback netcode was finally added to Dragon Ball FighterZ this week alongside a current-gen update that adds a 4K resolution option and smooths out character models. Although FighterZ fans should be celebrating the long-awaited update finally becoming a reality, it's proven to be a bit of a mess.
As shown off by Twitter user SauceQue_VN and originally shared by streamer WhatDanielDo, one of the biggest problems with the rollback netcode update is what it's done to spectator mode. For a currently unknown reason, spectating other players' matches will result in certain animation frames remaining on screen after they've been performed and character models T-posing, which leads to the strangely artistic mess you can see above.
It's not clear why this is happening to spectator mode (although T-posing models have also been spotted outside of spectating), but it's not the only problem to come from the update, as other players have reported issues with getting access to the DLC fighters that they've purchased, as well as having trouble with save data transfers on consoles.
Some PC players also aren't happy with the update since it's using the same version of rolback netcode that was present in the beta from three months ago.
Combine that with lobbies crashing and rollback netcode not being available for all of the modes, and it's fair
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