The Writer's Guild of America is currently striking, a state of affairs that is going to have a profound effect on the media you enjoy in the months and years to come, including video games. In solidarity, many writers in the industry have taken to Twitter to offer support and share their own experiences.
David Gaider is a writer (and, like, a really good one) who worked at BioWare for almost two decades. He is best known as lead writer and narrative designer for the Dragon Age series and the creator of its setting. Previously, Gaider worked on both Baldur's Gate 2: Shadows of Amn and Knight's of the Old Republic, legendary RPGs synonymous with stellar writing.
Now the head of his own studio, Gaider added his voice to the discussion, describing the way in which BioWare (once famed for the quality of its narratives) came to view its own writers as a burden.
What do you think of Gaider's comments? That narrative legacy is something intrinsically linked to BioWare games and something we would hope the studio would celebrate rather than denigrate. Let us know in the comments section below.
Khayl Adam is the second best video game journalist Australia has ever produced, and his ambitions of world domination have (thus far) been curbed by the twin siren songs of strategy games and CRPGs. He has always felt an affinity for the noble dachshund, the best kind of dog.
I mean is this really surprising?
They clearly wanted Dragon Age and Mass Effect to become annual franchises after becoming part of EA.
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