Planescape is coming to Dungeons & Dragons 5E, but your group doesn’t need to be left behind, as the campaign setting will give players access to floating skulls that will explain the details of the strange multiverse. These skulls are known as Mimirs, and they guide those who step outside the boundaries of their world and explore everything beyond.
Many D&D groups use the Forgotten Realms as their campaign setting because it has so many recognizable elements that players can jump straight into without more information. This isn’t true of settings like Dragonlance or Spelljammer, which have their unique quirks that players need to know going in, so that they don’t get lost during the first session.
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Planescape might be the most difficult to explain D&D campaign setting of them all, as it encompasses the entirety of the multiverse. Luckily, the upcoming Planescape: Adventures in the Multiverse set will prevent players from needing to waste their D&D Session Zero on a history lesson, as the Mimirs are back in full force to help get everyone up to speed.
The books will include narration by the Mimirs and appear in the Turn of Fortune’s Wheel adventure that comes with the box set. This gives DMs a built-in method for explaining the weirdest aspects of the setting, and it will be needed, as there are a lot of peculiar aspects about the Planescape campaign setting that set it apart from the familiar D&D home worlds.
Any Planescape D&D campaign will likely start in the city of Sigil, which is believed to be the center of reality, with doors to every plane of
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