One of the most beloved Raids in the franchise, King's Fall, has returned to Destiny 2 with reworked visuals and loot. Known for being one of the longest Raids ever, players have been hyped to face Oryx and his family on Dreadnaught once more, as something of that scale is hard to forget.
While most veterans from Destiny 1 will be acquainted with the mechanics of this activity, there are a lot of new players from Destiny 2 who will be experiencing it first-hand. Due to this, Bungie has added contest modifiers and additional challenges, which everyone will need to finish to earn completion in the first 24 hours, or the World's First title.
The following article will explain the opening mechanics required to start the core encounters of the King's Fall Raid.
Most enemies that players can hope to find here will include Taken enemies, including Thrall, Phalanx, and Knights. There are no additional Champions for the contest mode, except for additional adds and increased incoming damage. Most of the adds, such as the Phalanx, are being protected by Arc shields.
Due to increased incoming damage, Titan's Loreley Helm, or high Resilience and Recovery will be helpful.
The opening encounter consists of six statues down the hallway, two relics on top of two pillars, and two areas on the left and right. Altogether, there are three major areas in this encounter that players will have to keep in check. They are:
Before starting things off, everyone needs to assign teams to make the encounter clearer to understand. A Destiny 2 fireteam of six needs to divide themselves into three teams. Here are their assignments:
The encounter can start after two players pick up the relics in the middle, which will need to be dunked in two statues at the same
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