Destiny 2's August showcase was the perfect occasion for Bungie to share a first look at the Lightfall expansion, which was done via a story trailer that featured the city of Neomuna, the Cloud Striders, The Witness, and Calus' Shadow Legion. Other highlights were the Tormentors, a new enemy race that is coming with Lightfall, and the Strand subclass, which will focus on traversal abilities to let players explore the layers of Neomuna's cyberpunk landscape. The showcase also included a commentary from Bungie developers talking about the Arc 3.0 update and how Destiny 2's Season of Plunder was going to shake things up for the last Light subclasses to get their rework.
One of the biggest improvements to Arc Hunters was the addition of Gathering Storm, a new Super that allows Arcstriders to launch their javelin into the ground and create an electrified area where enemies take constant damage. Destiny 2's 3.0 subclasses also get access to a plethora of Fragments and three Aspects per-class, which was also a good way to create more diversity in the Arc kit for all players. Although the intentions behind the Arc 3.0 update for Hunters were good, particularly with Bungie acknowledging the class lacked variety in terms of available Supers, the current iteration of Arcstriders might suffer from the same issues as the 2.0 era.
Destiny 2's Upcoming Quality-of-Life Features Prove Bungie Listens to the Fanbase
One of the issues of pre-3.0 Arc subclasses was that they either lacked a specific niche they would excel at or didn't offer much in endgame content. However, Arc 3.0 Hunters are heavily focused on melee builds, which on one hand offer the aforementioned niche use, but it also means the ability for players to craft their own
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