Iron Banner is the longest running event in the Destiny series, initially promising high-level PVP combat where player levels would make a difference in each fight. However, the legacy of Iron Banner as it currently exists has finally evolved to the point where jumping into the event offers a much higher challenge than the consistently available Destiny 2's Crucible modes with lower stakes.
This difference for challenge level in the modern Iron Banner doesn't come from any changes made since Iron Banner first arrived in the original Destiny nearly 8 years ago, though. Instead, it is the individual skill of the players who move from other competitive events in Destiny 2, like Trials of Osiris, in order to make Iron Banner a deep end for PVP.
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Longtime fans of the Destiny series recognize that Iron Banner started as the very first live-event to visit the tower in 2014, promising to make level matter in PVP. This was significant at the time because the Crucible where other PVP modes are available removed the damage modifiers that came with fighting enemies at different levels. Considering that even Destiny 2's most recently updated Crucible maintains this balance for player levels, the concept of level advantages can be enticing for players with powerful gear.
While the level advantage has since been removed from Iron Banner, the early years of the event saw a considerable amount of criticism with the execution of the concept. Not only did the level advantage originally provide only a small change in damage and resistance, but the matchmaking system made it nearly impossible for max-level players to be pitted against lower-level combatants. However, the loss
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