Divinity is a very popular Trace Rifle in Destiny 2. Originally introduced with the Garden of Salvation raid, this weapon has been the go-to choice for most Guardians running end-game PvE encounters like raids.
It's been three years since Divinity was released, and there have been very little to no changes to its damage output or the debuffs that it applies. This weapon makes melting bosses easy in Destiny 2.
In a recent tweet, an individual known as Saltgreppo took to Twitter to list out the reasons why Divinity should be nerfed in Destiny 2. Salt is no ordinary individual player. He's a part of Clan Elysium, the clan that has won three World's First raid races back-to-back.
Salt believes that Divinity allows players that aren't skilled enough to participate in end-game content like raids. While a part of the community did support his take, many were against the change.
The majority of the Destiny 2 community felt that Salt was unnecessarily targeting Divinity. He previously found himself in hot waters because he called for a nerf to the Resilience stat in the game. The stat was bugged during the early days of the Season of Plunder, but that's a different story altogether.
Some members of the community believe that picking up Divinity is a difficult task. From completing the Garden of Salvation raid to finding all those secret chests in the game, it takes a considerable amount of effort to acquire this weapon in the game. Since it's such a difficult task, the weapon should technically be overpowered.
Other members of the community mentioned that the problem wasn't with Divinity. Instead, it was a problem with the overall design of the sandbox. They believe that Divinity is part of the meta because the raid bosses are all
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