Destiny 2's Season of Plunder is soon going to see Master King's Fall and Grandmaster Nightfall Strikes added to the weekly rotation of activities, which is often a critical time to make effective loadouts that tackle common issues like survivability, boss DPS, and Champions. These are all problems that Destiny 2 players have to solve to some degree with their builds, especially in endgame content where deaths are more punishing, bosses are more dangerous, and Champions can easily disrupt any fight. Champions can be particularly problematic because their presence limits players with regard to their chosen weapons and energy slots in terms of mods.
The way anti-Champion mods work is that every Season Bungie creates a set of mods with specific weapons associated with each Champion type and makes them available as unlocks in the seasonal artifact. This means that most players are not ready to face Champions in Destiny 2 the moment a new Season begins unless they use Exotics with intrinsic Champion-stunning rounds, but that is still limiting. Furthermore, it makes grinding for more unlocks in the seasonal artifact a top priority, which is counter-intuitive for when a new Season launches. Bungie should fix this, and Lightfall is the perfect opportunity to do so.
Divinity Sparks a New Debate in the Destiny Community
Destiny 2 players have been unhappy about Champion mods for a while now, as they actively limit the weapons one can use in harder activities because not stunning Champions can severely hinder any fireteam. Right now, Champion mods are exclusively a seasonal unlock, meaning that those available in every Season will never be the same the Season after that, and they only rely on the seasonal artifact. This selection of
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