The Destiny 2 PvP community is still coming to terms with the game's newly updated skill-based matchmaking, and now that Bungie's added quitter penalties to the quickplay Control playlist, the discourse is reaching biblical levels.
Bungie first discussed adding quitter protection to Control in a September 1 blog post (opens in new tab), but at the time it only said that it was "going to be adding quitter protection to Control in a future patch." This change was positioned as a response to the rise in how many players were quitting – from 8% to 12% after the addition of skill-based matchmaking. Bungie also promised matchmaking tweaks which would give more weight to connection quality, as fans believed laggy opponents were part of the reason others quit more frequently.
This week, players quickly noticed (opens in new tab) that Control's quitter protection mirrors the penalties applied to Destiny 2's competitive playlist, temporarily barring players from the mode if they leave too many matches prematurely. If some sort of hardware or server failure drops you from a match, you can also be slapped with the same penalty.
The fallout from this change is multifaceted. PvP enthusiasts angered by the addition of quitter penalties have argued that Control, the go-to casual mode for most players, doesn't really feel that casual anymore between the double whammy of quitter penalties and skill-based matchmaking, making PvP more stressful as a whole.
Others have argued in favor of having the option to quit Control freely if they don't like a certain map, feel outclassed by their opponents (if they're a solo player facing a team of coordinated friends, for example), or are regularly losing fights due to lag. Likewise, some folks
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