The last 3.0 update of the subclasses in Destiny 2 has arrived in season 18: Arc. This subclass was the one that undoubtedly needed the most work for Bungie, which is why it took so long for it to be released for the players to try out. The new update has brought about some major changes for Titans and Hunters, but Warlocks haven't gone through dramatic changes overall.
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A few new effects have been introduced this season: Amplified, jolting and blinding. Amplified allows players to move faster and their weapon handling is improved. Jolting is a debuff applied to enemies, which causes them to chain lightning damage to other enemies nearby if they take more damage while jolted. Finally, blinding prevents enemies from firing their weapons, and in PVP, player screens will be whited out.
With the seasonal vocabulary in mind, here's what Arc Warlocks can do with Arc 3.0 in Destiny 2.
Arc is the last subclass to receive the 3.0-treatment, preceded by Void and Solar. Players can pick up the new grenades and fragments from Ikora at the Tower, in exchange for Glimmer. Players can now create various builds by tailoring the different fragments and aspects to their needs, whether they main PVE or PVP.
Not much is new for Arc Warlocks. That being said, for those who enjoy quick ability regeneration and being Amplified on cooldown, the new Arc 3.0 Warlock does hold some hidden gems.
In terms of class abilities, there's nothing new for Warlocks. Since Arc is mainly focused on speed and damage, and its effects don't really provide any health regeneration or healing, players might want to prioritize having a Healing Rift.
Moreover, Healing Rift will pair up nicely with the Arc Soul aspect and
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