Not all nations in Brigandine: The Legend Of Runersia are owners of the legendary Brigandines. The Holy Gustava Empire was not able to harness the power of the mysterious gems and had to forge its path throughout history. A decently strong starting empire and a centralised start position give them a variety of options.
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Still, if you are new to Brigandine, it can be difficult to know what to do, and the Holy Gustava Empire is certainly not recommended as a beginner campaign. This guide will evaluate the strengths and weaknesses of the Holy Gustava Empire, suggest some early game strategies, and provide more background on who exactly they are.
Long ago, a manaless clan was led by the legendary warrior; Asid Gustav. With his followers' support and a strong desire to make his own destiny, Gustav carved out a large swathe of land in the Northern region of Runersia.
The emerging country was often ridiculed by other, more established nations for their lack of history and traditions, as well as lacking an all-important Brigandine. Despite Asid's descendants continuing to strengthen the nation's footholds, they are still viewed as the fifth and weakest world power.
The nation's capital is Dreug, and you begin with six starting settlements spread out to the North of Runersia. You border four other nations, which are:
Of these, only the Mana Saleesia Theocracy share more than one border with you, and they should be your primary enemy in the early game. The border is so long that you can pick and choose where to focus your attack.
The Norzaleo Kingdom is another good option for conquest, but they can be easily defended by bolstering only one settlement.
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