There are 16 players on this map, all of them competing for the same goal. Four teams of four heroes are ducking and weaving around a towering boss, a colossal ice troll raining chaos down upon his arena. The catch is that while every player is here at the same time, they're technically not all in the same place - and only one of these teams can walk away victorious.
Evercore is the debut title from Vela Games, a studio founded in part by two League of Legends veterans. Travis and Lisa George worked on the early days of Riot's MOBA, and are joined in this new venture by Brain Kaiser, whose narrative efforts have taken him all across the games industry. But while Travis and Lisa's history with League of Legends was primarily focused on PvP, Vela's first project is softening that competitive edge.
Evercore is still billed as "competitive PvE", but you'll never really see the players you're competing against. Your own team will battle alongside you, filling classic Tank, Support, or DPS archetypes, but at the moment, the three other teams that make up your competition appear on your screen as little more than wisps, their different colours outlining their allegiance. Each group of four plays within its own instanced version of the map, and while you'll often end up in the same place as several enemies at once, you'll never interact with them directly.
The closest comparison I can think of is the 'World First' races that consume MMO communities when new raids drop, in which every player knows that their counterpart is striving to achieve the exact same thing, in the exact same place, often at the exact same time. The end goal of each Evercore match is to be the first team to defeat the boss dwelling somewhere on the map, but
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