At this point in King's Fall, Destiny 2 players have overcome all challenges that stood in their way. After killing the Deathsingers, all that remains is for them to come face to face with the Taken King himself, Oryx.
While Oryx may look absolutely intimidating, players may immediately notice that a lot of mechanics that are present in the final boss of the raid are very similar to ones they've already experienced throughout the previous encounters. This guide will go through those mechanics, as well as the ones unique to Oryx so that Destiny 2 players will be ready to fight the Taken King and emerge victorious.
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As has been very consistent with the rest of the raid, solar subclasses will be very useful here. Warlocks should make sure to be running Well of Radiance to help boost damage for their fellow players during the damage phase.
Solar Titans will have no trouble tearing through all the adds (additional enemies) that spawn throughout this encounter. Linear Fusion Rifles and Sniper Rifles will be very useful in this encounter for dealing damage to Oryx.
For the most part, any weapon that Destiny 2 players used to clear the other encounters of King's Fall will be effective here. While Oryx has a massive crit spot, Divinity can be useful during this encounter as well.
In order to start the fight, one player in the team will need to approach the orb on the far end of the room and touch it. Oryx will emerge, and the encounter will begin. Adds will spawn, and Destiny 2 players will need to clear them out so that they can have some breathing room.
In addition to the small fry adds, Taken Knights will spawn on the four plates and will need to be
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