Just about every week brings something new to Destiny 2, whether it's story beats, new activities, or interesting new combinations of elements that let players devastate each other in the Crucible. Iron Banter is our weekly look at what's going on in the world of Destiny and a rundown of what's drawing our attention across the solar system.
With a couple of weeks to spend in the King's Fall raid, it's fair to say that it's an excellent addition to Destiny 2. Though a lot of players will find King's Fall familiar from its original release back in 2015, the whole experience feels slightly tighter and cleaner. King's Fall was always a great raid, and this feels like the best version of it.
I also want to thank Bungie for obviously taking my previous complaints about Exotic drops to heart, since the King's Fall Exotic, Touch of Malice, dropped for me on only my fourth run. In fact, it seems like someone at the developer might have thrown an RNG switch on my behalf on Thursday, because damn.
Running a few new people through King's Fall, though, I can't help but feel sad about what the raid is missing. It starts by dropping you onto the Dreadnaught--one of the coolest locations in Destiny history--with nothing approaching comment or context. You go about exploring the ship's strange rotting interior, ripping through Oryx's court, and finally, destroying the Taken King himself. There are some gorgeous visuals, some hard-fought victories, and some incredible moments. But there's no context.
When it launched in Destiny 1, King's Fall was the culmination of events, the finale of the story campaign of The Taken King. Players had already spent hours battling Oryx's influence around the Solar System before teaming up for the raid to
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