Omega Strikers is a cleverly designed game; at first, I was drawn in by the colorful characters and simple premise. Developer Odyssey Interactive, made up of former leads from Riot Games, has been brave enough to ask: What if League of Legends characters, with their unique abilities and strong personalities, sat down to play a game of three-on-three soccer?
Polygon was invited to a preview test of Omega Strikers, and the answer is that it’s fast, fun, and dynamic; Omega Strikers is the sort of game where you have an itch to play just one quick round to kill a few minutes, and then uh-oh Spaghettios, 45 minutes have passed.
A round of the game kicks off with a quick draft where each team picks their strikers. There’s a small but eclectic cast of characters, with more on the way, and players can choose from 10 neat characters. The roster is a breath of fresh air; there’s a shy witch surrounded by faerie familiars, a goo girl in space apparel, a giant friendly bear, and a shirtless guy who shoots fire out of his hands.
“We wanted to create something that had broad appeal and accessibility. We didn’t want to go down a dark, gritty fantasy route. We wanted to create, like, a — we call it a hopeful and energetic view of the future. A mix of Splatoon and Overwatch kind of put together,” says Dax Andrus, co-founder of Odyssey Interactive. “Your lows in the game are blunted and your highs get accentuated by this fun, energetic style that lifts you up as you play it.”
Once you’ve locked in your striker, you go into a match that lasts just a few minutes. This is a good pace because it’s difficult to ever get too mad at Omega Strikers; there’s just not enough time investment per match. The losses roll off like water off a duck’s
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