The white-knuckled action roguelike Dead Cells has introduced a bunch of expansions, but none of them have gotten the fanfare of its latest, Return to Castlevania. The new expansion adds biomes, enemies, characters, and weapons modeled by the classic series Castlevania, which developer Motion Twin says was a big influence on its own game. But how exactly to find the new Castlevania content isn't immediately apparent.
Spoilers follow.
The level design in Dead Cells is mostly structured, but with some random elements. As you venture through the main quest you'll come across branching paths leading to different biomes. Like the other Dead Cells expansions, the new Castlevania content is integrated into the existing biomes, so you'll have to find the entrances. We say entrances, plural, because the content is spread across at least two separate runs.
If you're starting from a fresh save, you'll need to complete three runs. After your third run, the Prisoner's Quarters--the opening area--will have glass bottles hanging from the ceiling showing off the equipment you've unlocked. At that point, upon entering the combat area of the stage, you'll get a short cutscene where a colony of bats will fly by. That's your cue that the entrance to Castlevania is ready to discover.
To find it, simply explore the Prisoner's Quarters thoroughly. Eventually you'll run into Richter Belmont standing in front of a door to the Castlevania area. Proceed and start killing monsters.
Dead Cells: Return to Castlevania is still a roguelike, so if you die you'll need to start over with your basic equipment, and find the entrance all over again. On subsequent runs Richter will no longer be there to greet you at the entrance, but you will get to know the
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