Remedy says that it has plans to develop a sequel to Control, which is exciting for a variety of reasons. Control 2 will presumably continue the story of the original game, sending Jesse Faden on a new adventure related to the Federal Bureau of Control's mission; whether that means fighting off a second Hiss invasion or encountering new paranatural threats, fans are eager to see where Jesse goes next. A Control sequel would also be an ideal opportunity to upgrade the first game's mechanics. Control set itself apart from other games on the market through challenging ranged combat and powerful psychic abilities, but there's still room for improvement.
Perhaps the best area for mechanical improvement is Control's system of ability upgrades. Like in many other games, Control featured a set of skill trees where players could spend Ability Points in order to increase Jesse's health, energy, and attack power. It's always satisfying to watch a player character get stronger, but Control's systems are so simple that they leave a lot to be desired. The sequel ought to introduce a more nuanced, more engaging web of purchasable upgrades that encourage more careful thought about spending resources and empower players to develop clearer builds.
Control 2's Objects of Power Should Take Note From Zelda: Breath of the Wild
Jesse has a lot of facets that players can upgrade. Ability Points can take a while to save up, so players will likely want to focus on abilities like Launch and Shield one at a time in order to upgrade them more optimally. It's not hard to feel the difference in Jesse's strength after purchasing these upgrades, but in a way, that's their fatal flaw. Most of Control's ability upgrades simply increase Jesse's damage or
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