Call of Duty: Black Ops 6 is committed to making the game accessible to all players, regardless of their abilities. With a focus on inclusivity, the game introduces a range of new accessibility features, ensuring a more enjoyable experience for everyone.
Asymmetrical Hearing Compensation Black Ops 6 pioneers asymmetrical hearing compensation, allowing players with hearing loss to customize audio settings for each ear. This feature is designed to cater to individual needs and provide a more personalized listening experience.
Improved High Contrast Mode Building upon the success of Modern Warfare III, Black Ops 6 expands the high contrast mode to both Campaign and Zombies. Players can now customize the color outlines of allies and enemies, enhancing visibility for those with vision impairment or color blindness. Additionally, a dark background option further improves contrast, aiding those with low vision.
Intelligent Movement New to Black Ops 6, Intelligent Movement offers players greater control over their Operator’s movement. With customizable options for Sprint Assist, Mantle Assist, Crouch Assist, and Corner Slice, players can reduce inputs and streamline gameplay, making it more accessible for those with mobility challenges.
HUD Presets and Color Customization Black Ops 6 introduces HUD presets, allowing players to customize the game’s interface for optimal visibility. The Target Tracker and Central Command presets are particularly beneficial for those seeking a cleaner HUD or wanting to minimize distractions. Additionally, players can now adjust the color of their minimap for improved clarity.
Arachnophobia Settings For the first time in Black Ops 6 Zombies, players can toggle arachnophobia settings, altering the appearance of spider-like enemies without affecting gameplay. This feature is designed to accommodate those with arachnophobia, ensuring a more comfortable gaming experience.
Pause and Save in Zombies In Solo matches, players can now pause, save, and
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