A huge scary bearded man has just kicked down my door. His face and shoulders are doused in tactical Dorito dust. His eyes are heavily redacted. He's got assault rifles and comparison screenshots poking out of his ribcage, which are making an absolute mess of the hallway plaster. He says he is Call Of Duty Man, and he is here to let me know about Black Ops 6's day one patch. The new Activision FPS is out tomorrow 25th October, I gather. Call Of Duty Man speaks only in three-syllable bursts and rolling bombardments, but I think if I listen carefully I can make out the highlights. Here's what that patch involves, in nickel-plated bulletpoint form.
- They've been fiddling around with the aim assists. During the Black Ops 6 beta, developers Treyarch tried turning off aim assist when firing at close range, but players found this disorienting. "While this was a change in the right direction, we felt that this was a bit jarring when crossing that close range threshold, so we've adjusted our approach to linearly interpolate aim assist strength," Call Of Duty Man roars in my ear. "This means that aim assist will be much weaker at point blank ranges and smoothly increase in strength out to a short range. We will of course continue to monitor and assess data and player feedback."
GOOD STUFF. They've also accelerated pistol/dedicated melee swap speeds and weapon butt melee attacks, while making "adjustments to sway, bob and overall weapon motions to improve point of aim when entering ADS". There are some new movement options, too, such as being able to change how long you need to hold a button when diving to prone or sliding.
- They've made stealthy tweaks to the map furniture. In particular, a ferocious amount of time and energy has been lavished on the hot tub area on Skyline - lowering the platform behind it, adding some extra steps, swapping out the old balcony loungers for some relatively unrelaxing deckchairs. At a glance, the only thing they've forgotten about is the
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