I’ve been around the block with Bungie, having played Destiny since the original Destiny 1 alpha. And let me tell you: it can be rough! Bungie is a fascinating case study, as they’ve managed to create one of the best-feeling shooters ever made, but haven’t been able to figure out how to run a live service game for nearly nine years. Their recent “State of the Game” blog tests that theory once again.
In the aforementioned blog, Bungie essentially delivers their “we’re listening, but not doing much about it.” It’s a classic read-between-the-lines situation for the studio, which has struggled to keep up with player requests, basic quality-of-life additions, and everything in between. The core issue is that folks have been asking for more Gambit and PVP variety: an aspect of the game that has slowed to a crawl with a distinct lack of updates. The answer? “Tough.”
Here’s an excerpt:
“The most frequent feedback we see is that there is just not enough new PvP content, specifically new maps. To set expectations, our studio structure is built to support more overarching updates to PvP like the ones above, rather than focusing exclusively on maps. When we do focus our resources on building new Crucible maps, it comes with the tradeoff of multiple teams’ bandwidth on work that contributes to a variety of experiences that players also hold dear, such as new story or Exotic mission content, core activities that make up the foundation of each Season, or new destinations. Similarly, bringing back reprised maps also involves extensive porting to the latest version of Destiny 2, which requires additional resources to ensure the maps work correctly for multiple game modes and play styles for years to come.”
Destiny‘s rickety code strikes
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