Danish games firm IO Interactive isn't using artificial intelligence in game development at the moment.
Speaking to GameReactor – transcribed by Rock Paper Shotgun – core engine programmer Álvaro Fernández and senior technical executive producer Cris Vega said that there were a number of concerns when it came to using generative AI as part of making games. Vega echoed Valve's concerns about the tech, in that artificial intelligence is muddy when it comes to copyright.
"AI learns from other code that is out there and then if you copy certain [code], there are licenses that will mean that we have to distribute our code [in] open source, and that's something that we are very cautious about," Vega said.
"So we actually have a policy that we shouldn't be using these technologies as of now. We recognise that they're very powerful, we recognise it might be for us in the future, but as of now, our games are done by us."
Meanwhile, Fernández says that the way it currently and has previously made video games has proved effective, so it doesn't see the need to use AI – for now.
"We actually try to go for a more conservative approach there, because we know [the older approach] works," he said.
"It worked for us in the past, you know, so it should work again in the end. That being said, I don't think we are completely closing that door, you know, but I don't think we're actively looking into that at the moment."
Read more on pcgamesinsider.biz