Paralives is my most highly anticipated simulation game, with good reason. It’s set to feature many mechanics I’d have liked to see in other games like The Sims 4, and overall feels like a more realistic representation of people. Paralives has just shown off a little more of its realism with a Patreon update revealing the in-game autonomy system, how death works, and more. If you’ve ever wanted your Sims to behave more like real folks would, you may want to read through this news.
The developer wrote, “In Paralives, your characters will be able to decide to perform some interactions on their own.” Some of the examples given include how a Parafolk will automatically go to work, use the toilet, find an activity to occupy their time, and more. If you want to have complete control over your characters, the dev clarified that “Players will have the ability to turn off the autonomy in the options menu if they prefer to control every single interaction their Parafolks do.”
While I appreciate that Sims in The Sims 4 automatically do some of those things, like going to work or using the bathroom when needed, there’s one big one that strikes me from Paralives’ reveal. When a Sim is bored, they typically just go to the computer. Regardless of their interests, they just start gaming. Wouldn’t it be cool if Sims grabbed their guitar or an easel to paint on more often?
I love gaming myself, but it would be way more realistic if Sims instead went and partook in activities relevant to their interests or skills. It looks like Parafolks are set to do much more than just play video games when they’re bored, thankfully, as the update reads that “Parafolks could automatically clean the house or highly skilled musicians could decide to
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