Video game and general graphical technology is advancing so fast, that it’s tough to keep up with it. Now, Nvidia has announced that the latest version of its Deep Learning Super Sampling (or DLSS) is on the way, and it’s already going to support some modern titles.
Details can be found on Nvidia’s website. The long and the short of it is: DLSS 3.5 is due to release sometime this fall. It represents the next stage in Team Green’s upscaling AI tech, with a recent video from the company explaining just how it’s better than previous iterations.
On top of that, games like Alan Wake 2 and Portal RTX will support version 3.5, as will the upcoming Phantom Liberty DLC for Cyberpunk 2077.
The recent video announcing DLSS 3.5 gives an overview of how the people at Nvidia have improved the image upscaling algorithm. Bryan Catanzaro, Vice President of Applied Deep Learning Research, says this latest version will feature Ray Reconstruction.
How does it work? Catanzaro gives some insight into how it differs from the ray tracing technology many of us have come to be familiar with. Suffice it to say, most casual gamers probably won’t be too concerned with the details. However, side-by-side comparisons showing Cyberpunk with all the iterations of DLSS (including 3.5) do show a difference in quality, especially when it comes to bolder colors in light reflections.
As always, the upcoming Nvidia AI will only be compatible with RTX-enabled graphics cards. Bit of a shame that it’s not more open source, but no doubt AMD (and possibly Intel) will follow closely with newer and more powerful versions of their own upscaling alternatives.
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