Around a month on from a major round of layoffs, Bungie developers have opened up to IGN about low morale within the studio, and the risks that Sony could take away the autonomy of what is currently an independent subsidiary of Sony if they cannot meet financial targets.
Roughly 100 Bungie employees (around 8% of the once 1200-strong studio) were let go at the end of October, with Bungie CEO Pete Parsons taking to Twitter at the time to confirm the redundancies. This was one part of a major cost-cutting exercise, with other measures including a hiring freeze, annual pay adjustments halted, performance bonuses reduced to the contractual minimum, and cutting back on internal niceties of working at the studio.
One source told IGN that, “We know we need Final Shape to do well, and the feeling at the studio is that if it doesn’t we’re definitely looking at more layoffs.”
All of this came about after a disappointing year for Bungie’s once reliable money-maker Destiny 2. The latest expansion, Destiny 2: Lightfall, had failed to retain enough players and thus to generate income through its season passes and microtransactions. Revenue was down to the tune of 45%, and just at the wrong time for the studio, as they are ramping up production on their reimagining of the 1990s FPS franchise Marathon, and other unannounced projects.
Rejuvenating Destiny 2’s financial fortunes has become paramount for the studio, leading to them delaying The Final Shape’s release by a few months to June 2024. That will hopefully help tide them across to Marathon’s release and whatever the next stage of the Destiny franchise is.
But should this be a problem for Bungie? Back in 2022, the studio was acquired by Sony, with the developer set to retain its
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