Greetings, Adventurers!
The energies of Aeternum can be chaotic and unpredictable, as many of the island’s adventurers well know. But what is less understood is how those wild energies can he harnessed and focused into an item, granting benefits to those who possess them. Scholars and sages call these Artifacts, as many of the origins of these items is a mystery, even though they seem to have some connection to historical events.
While their creation methods are likely lost to time, their effects on those who take the time to bind to their power are very potent, seeming to change how weapons and magic work in subtle, but significant, ways. Thus, they are often sought after by adventurers across Aeternum who want augment their attacks or surprise their unsuspecting opponents.
Artifacts are the most powerful level of gear rarity. Originally introduced in the Rise of the Angry Earth Expansion , their distinct abilities redefine New World combat. Life Staffs are designed to excel solely at healing, but with the Vengeance Artifact, even a healer can take on a more offensive role. Other Artifacts counter popular builds. Learn how the Development Team brought some of the most desirable endgame loot to life with a glimpse into Artifact goals, design, and balance.
The goal of Artifacts is fun through engaging, alternative playstyles. This level of gear rarity is unique, so we want to throw a wrench into the current meta and make players feel overpowered without creating a major power imbalance. That means toning down “required” Artifacts while also improving underutilized or unenjoyable options. We greatly appreciate feedback on underpowered things. It is often harder to see what’s underpowered than overpowered.
Artifacts start
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