Even though it's a pretty great game, Batman: Arkham Knight has a very rough history when it comes to its performance. It ran so badly on PC back at launch that developer Rocksteady Studios had to delist the title to fix the issues and apologize to fans for its release. Fast-forward over eight years, and it seems as though Rocksteady hasn't learned its lesson, as Arkham Knight is reportedly "unplayable" on the Nintendo Switch.
At the time of writing, the Batman Arkham Trilogy is not yet available, but physical copies seem to have been released early and have been making their way into the hands of players. One of these players is YouTuber GameRiot, who has uploaded some footage of the first half an hour of the game, and to say the performance is poor would be an understatement.
For the most part, Arkham Knight is a pretty bog-standard Switch port. It runs at a very wobbly 30fps when Batman is running around Gotham, with building in the distance looking like large beige blobs. That was expected given the Switch is a lot less powerful than current and even previous generation hardware, but the main issue arises when Batman starts tearing up the city in the Batmobile.
So Arkham Knight I would stay away from (as least until its patched). Arkham Asylum is pretty solid. But still not ideal. FPS drops in combat.
While zooming through the street, the game drops to what must be around 15fps, stuttering all the way and generally not looking very good. According to GameRiot, it felt even worse to play, as he says he was "struggling to drive" at times. In a series of tweets showing off the poor performance, GameRiot says that the game even dropped to 2fps and crashed at one point.
These issues apparently aren't specific to Batman:
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