French developer DON'T NOD may be most renowned for its adventure games (Life is Strange, Tell Me Why, Twin Mirror, Harmony: The Fall of Reverie), but its first game, Remember Me, was actually an action/adventure game like the upcoming Banishers: Ghosts of New Eden.
In between the two, DON'T NOD also released Vampyr. The game might not have been a masterpiece, but it was certainly very interesting and sold enough to ensure the partnership with Focus Home Interactive on action/adventure games would continue.
Banishers: Ghosts of New Eden is now set to debut on February 13, 2024 (following a brief delay), marking the studio's third entry in this genre. We interviewed DON'T NOD to discuss their ambitions in this sizable segment of the market, the lessons learned and improvements applied from the previous experience, and several technical details (for example, the game will run on Unreal Engine 5 without incorporating its two trademark features, Lumen and Nanite).
As a reminder, the game will be released for PC, PlayStation 5, and Xbox Series S|X, priced $49.99 on PC and $59.99 on consoles.
What were your influences on this kind of setting and story?
Stéphane Beauverger - Narrative Director: Once we decided to explore a “ghost, witchcraft, and superstitions” setting, we binged all kinds of material about these themes. The fantasy novel “Kill the Dead” by Tanith Lee has been an early major reference for us. Later on, the movies “The Witch”, “Crimson Peak”, “The Devil’s Backbone” and “Frighteners” also helped us shape the balance between the haunted living and the haunting ghosts we wanted to achieve.
Following the release of Vampyr, what were the main areas you wished to improve for your next action RPG?
Philippe Moreau -
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